![]() Then there's the issue of sound, or what there is of it. What was more bothersome was that random traffic seemed to materialize out of thin air and was able to travel through those invisible walls. In fact I slammed into two different walls that I thought were roads. It turns out that one of the branches was in actuality an invisible wall. The first time I raced that track I came upon what I thought was a branch in the road (see picture below). It's even worse when it's executed such that it becomes indistinguishable from the road. It is bad enough that they use it at all. Test Drive makes use of this here, but does it poorly. The big problem is the issue of the "invisible barrier", a convention used by many arcade racers to keep the driver on the road. I'm also assuming they're also counting on racing the tracks in reverse. The box claims that there are over 20 new tracks, although that's a bit deceptive as this game recycles several tracks from Test Drive 4. The next major problem has to do the tracks in the game. The sky textures are themselves nice looking, but if your car points upward enough, you see where the bitmapped graphics end (it looks like just a solid colored circle and is located directly above you). There's the Eiffel Tower in Paris, the Roman Coliseum in Rome, and even Central Park in New York. They do capture the look and feel of each of the tracks. The graphics themselves are decent but largely unimpressive. Need for Speed IV has much more detailed graphics and this pausing problem doesn't exist there. What bothers me is that this happens to me on 800圆00 resolution and 16 bit color. There are ways to work around this problem: turn down the graphics settings, get 256 MB of RAM (that recommendation above really was not a misprint), or get a third-party memory manager. This problem is especially noticeable on the point-to-point tracks, with London being the worst. For whatever reason, this doesn't seem to be enough for Test Drive 6 as it has severe problems with pauses throughout gameplay (sometimes lasting as many as several seconds). I have an Athlon 550 and a TNT-2 Ultra graphics card and 128 MB of RAM. The first major thing that bothered me was the graphics. ![]() Is this the one that finally makes the break from mediocrity and challenges Need for Speed? The answer to that is no, but there is some bad news and a little good news about this game. Now for the last several days, I've been evaluating Test Drive 6. ![]() Suddenly Test Drive went from being the best in the genre, to a just another title. Add to that, competition from Need for Speed. Since Test Drive 4, the series had devolved into titles that were at best mediocre. The Test Drive series is the longest running series amount arcade racers, and beginning with the fourth, the most maligned. Read Full Review The Much Maligned Series Returns ![]()
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